Gaming
 

Theurgy Rituals

From Fading Suns

Theurgy represents the White Magic of the Universal Church as well as the other faiths of the setting. GMs should make efforts to define the rarity and how theurgy works in their games. From a game-mechanic point of view, anyone can use theurgy, even non-priests. Its just a set of rules. In-character though, theurgy may be common among most priests for a high-fantasy feel, or taught secretively be occult movements within the various sects.


Contents

[edit] Universal Church Rites

[edit] General Rites

[edit] Urth Orthodox Rites

[edit] Brother Battle Rites

[edit] Eskatonic Order Rites

[edit] Avestite Rites

[edit] Amalthean Rites

[edit] Voavenlohjun Rites

[edit] Hesychast Rites

[edit] Incarnate Rites

[edit] Chorali Rites

[edit] Manifest Light Rites

[edit] Mamonist Rites

[edit] Pre-Reflective and Pagan Rites

[edit] Zuranist Rites

[edit] Gjarti Rites

[edit] Manja Rites

[edit] El-Diin Rites

[edit] Erdgheist Rites

[edit] Alien Theurgies

[edit] Banjak Rites

Ukari

[edit] Death Gaze Rites

Etyri

[edit] Sas Kanasu Rites

Hironem